Task 03 · Decisions

Energy

Discover which generators add power and use them to reach the target.

5 roundsUntimed choices
Start Energy

Learn which units to use.

Four generators can add power or drain it. Their probabilities are hidden, so learn from the results of your choices.

  1. Click a unit, or press 1, 2, 3 or 4 for its current position.
  2. Raise the reserve from 2,000 W to 6,000 W using up to 50 presses.
  3. The round ends when you reach the target, run out of presses, or drain the reserve to zero.
  4. There are five rounds. Each starts at 2,000 W. Units keep their codes, colours and tendencies, but change positions between rounds.

You can take your time. One gain or loss does not reveal a unit’s full tendency.

These are the settings for this practice version. Results and hidden generator profiles appear after the final round.

A useful way to approach it

Use repeated outcomes to learn each unit’s tendency. Track its code and colour when positions change, and expect occasional surprising outcomes.

Understanding your results

Review your generator choices, power changes and revealed practice probabilities. A single loss does not establish that a generator was a poor choice.

About the practice format

This guide describes the game on Assessment Arcade. Follow your employer’s own invitation and instructions for any real assessment. Our original simulations do not reproduce proprietary items or scoring.

Ready to try Energy?