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Energy

Round 1 · Units keep their colour and code — positions change between rounds

RESERVE2,000 WPresses 0/50
0 W ends the roundTarget 6,000 W

Activate a generator unit

Each press adds or drains watts according to that unit’s hidden tendency.

Keys 1–4 activate the unit in that position, left to right.

TASK 03 · ENERGY

Learn which units to use.

Four generators can add power or drain it. Their probabilities are hidden, so learn from the results of your choices.

  1. Click a unit, or press 1, 2, 3 or 4 for its current position.
  2. Raise the reserve from 2,000 W to 6,000 W using up to 50 presses.
  3. The round ends when you reach the target, run out of presses, or drain the reserve to zero.
  4. There are five rounds. Each starts at 2,000 W. Units keep their codes, colours and tendencies, but change positions between rounds.

You can take your time. One gain or loss does not reveal a unit’s full tendency.

These are the settings for this practice version. Results and hidden generator profiles appear after the final round.