Repeat the sequence
The jars light up one after another. When the pattern ends, tap the same jars in the same order — keys 1–6 match the jar numbers. Each success adds a jar to the next pattern; two misses (or a rebuilt 8-jar pattern) end the stage. A rebuilt sequence scores 5 points per jar.
Repeat the sequence
Get ready
Release fireflies
Launch fruit to build a jar’s pot. Each target offers a different chance of success and reward. A failed shot breaks the jar and loses its pot. Bank the pot before risking another shot — banked fireflies stay safe.
Six jars · up to ten shots per jar · practice chances shown on each target
Release fireflies
Choose a target, then decide whether to bank or launch again.
Choose a target.
Keys 1–3 choose a target · B banks · a successful tenth shot banks automatically
Fireflies in the jar
Release as many fireflies as you can in 20 seconds. Tap the glowing firefly or press and release Space. Each tap releases one firefly. There is a three-second countdown before the clock begins.
Repeated taps count; holding a key does not.
Fireflies in the jar
Get ready to tap.
Practice paused
Your progress is saved. Playback and the tapping clock will resume where you left off.
About this practice format
This is an independent recreation of publicly described Firefly Freedom activities. Memory starts with two flashes, adds one after a success and retries the same pattern after a miss. Two misses in total or a correct eight-flash pattern finish memory. Launch practice uses six jars, up to ten shots each, and the displayed success chances and rewards. Tapping lasts 20 seconds. These are practice settings; the original app’s exact rules and scoring are not verified.
Your Firefly Freedom results
Each stage describes a different part of this run. Review them separately.
Memory sequence review
| Attempt | Target | Your sequence | Outcome | Points | Recall time |
|---|
Launch decisions and jar outcomes
| Jar | Targets chosen | Outcome | Banked | Lost |
|---|
Tapping pace across the 20 seconds
These are descriptive practice metrics, not an Arctic Shores score, personality judgement or pass mark. Memory points, banked launch rewards and tap counts are shown separately. Taps per second measure repeated tapping, not reaction latency. Pauses are excluded from timing.